Tuesday, 26 April 2011

Oblivion Screen Shots

 These are screen shots not in the slideshow at the bottom of the blog page.  I may or may not leave it there in future, so I'm adding some different pictures here.

Meili Lin.   An old favourite character resurrected and given new hair and eyes and an updated look. 

Goth Style







A friend





Lonely Assassin





Solomon Thorn.   Waiting in the rain








Blade Master




Morning Ritual

Friday, 22 April 2011

My Oblivion Mods Two

UPDATE: This file is now fixed and will work for all users.  Also adds glowing eyes.  Just overwrite as no changes have been made to the esp.

Uploaded at the same links below and now at TES Alliance.

This is my latest mod.  Another creature companion mod featuring two blue Pixies called Zee and Dee.   One is male and the other female and unlike my other small companions like the House Cats, are fighting companions.

A brief story of how they came to be at the Arcane University.

"Zee (Female) and Dee (Male) are blue Pixie twins and can be found at the Arcane University.  They were previously owned by an apprentice mage who found them in a cave being bullied by their greater cousins, the common Imp.  She took pity on them after dispatching the offenders and returned to the Arcane University with them thinking to keep them as pets.

However, she lost control of them as they were very naughty Pixies and would zap other mages with shock spells for fun causing a riot within the ranks of the other mages.  The apprentice was punished and forbidden to leave the Inner University until she learned to be more careful.

But, the pixies remained on the loose and despite their best efforts the Senior Mages were unable to capture them for study without killing them.  Since the Pixies became bored with their games and appeared to behave themselves they were allowed to remain until someone of sufficient skill came along to take them away. "

DOWNLOAD:
Tesnexushttp://www.tesnexus.com/downloads/file.php?id=39417
Click to enlarge images

Glowy eyes - new





Thursday, 21 April 2011

Waalx Animals And Creatures

I decided that since Waalx Animals and Creatures (WAC) is one of the main reasons I still play Oblivion I'd make a post outlining some of the features and showing some screen shots.  

The mod, which is really an overhaul can be found here and in the sidebar under links.  Registration is required to view and download.  However, as I've mentioned elsewhere there is an open screen shot thread which is why I'm only going to add a few pictures here.
Realswords Workshop
http://waalx.com/RealSwordsForum/index.php

UPDATE:  Forgot to mention there is a fix for possible crashes at Gnoll camps, particularly one near Skingrad.  It involves a skeleton not being assigned to the right creature.  The fix was originally uploaded by another user, but the link is now invalid so I uploaded it to my Mediafire account where many people have downloaded it.  I'll leave it there until it's no longer needed after the next update of WAC.
http://www.mediafire.com/file/elqudqww9jclubv/WAC1Beta_FixedGnolls.rar


WAC  is in Beta stage at the moment, but don't let that worry you.  It is fully functional, has very little if any load on your system despite the number of added creatures and NPC's and has never caused my game to CTD.  Some of the items need re-balancing, but in my opinion that, at the moment is a minor issue.
It is not compatible with other overhauls like Oscuro's Oblivion Overhaul, Martigen's Monster Mod and FCOM etc unless you choose not to use the full package and personally I find it a bit pointless not to have the full WAC experience.  

I do miss OOO and MMM at times for the specially placed loot and extra danger element, but I've passed the stage of being attacked at every corner and I like to be able to go into the wilderness feeling at least a little safer.  I have separate profiles though for all of my characters as they use different mods besides the main ones according to their background stories, so there's no reason not to have an alternate profile using these mods as well.

I give huge kudos though to the teams who created OOO, MMM and FCOM etc as they provided me with years of excellent game play and gave me a reason to keep playing the game.

That's not to say this isn't a dangerous world with WAC, because it is, but one of the big things I like is most creatures will leave you be unless you get too close which is more realistic.  Some people will say realism in a fantasy game doesn't exist, but maybe I should call it more believable rather than realism where magic and beast races exist.  For example, I hate it when wolves, which are shy creatures in reality and will avoid humans unless provoked, will come from miles away just to take you down.  This seems to be a staple in most rpg's though and I find it annoying.

Despite the name WAC adds much more than animals and other creatures.  It features the well known Realswords mods which add weapons to the default races and depending on the race those weapons have scripts adding enchantments and abilities while equipped.   They can be used by other races of course, but you won't get the abilities.  There are also specialized weapon stores and merchants.

There is a very large addition of custom armour and clothing suited to the medieval style on which this mod is based which is much like the world of Conan.  A conversion of the armours and clothing for HGEC which is the female body replacer I use can be found here:
http://www.tesnexus.com/downloads/file.php?id=37594

There is a complete overhaul of the Arena which makes it more like a real Gladiator Arena of ancient times.  No more just "go in, kill something, come out and repeat."  Now it's actually worth playing and as well as your opponent there will be other fights happening at the same time with creatures and other fighters.

There are creatures that will help you.  For example, at the shrines are found white lions and lionesses who are friends.  They are scripted to help in a nearby fight, but also if you have a certain item in your inventory will follow you and fight at your side.  If they die they will respawn.

Some creatures can be found that are Mythic and are also friends, as well as others that are not.

There are merchants who sell spells to add other temporary companions.  Druids can be found in lots of places who will heal you if needed.

If using all of the WAC esps, there are additions to dungeons and undead.  Female zombies, as well as skeletons of beast races are also included.

Anyway, that's a very basic outline of what WAC adds, so here are a few screen shots.   Click to enlarge for a better view.



































Tuesday, 19 April 2011

My Favourite Smiley Site is (was) Gone

Best Smileys, my favourite site for emoticons and smileys has gone.  Hopefully not permanently as the domain is up for renewal, but it has been since the 8th of this month.    I\'ll leave the link in the sidebar for the time being in hopes it will return.

For all I know this has happened before as I don't frequent the site that often, but it's always been there until now.   Everything costs these days so maybe its a consequence of economics.

I love smileys and emoticons..."sob" and they were some of the best with a large variety.  Oh, well I guess I search for another site.

UPDATE:  WooHoo!  They're back.  I never did learn patience and wait until something happens.

I still can't add them as a link but I can save them an upload as an image.  To be clear it says on the site this is OK.





Friday, 8 April 2011

Gates To Aesgaard Episode One Walkthrough

UPDATE:  Just to clarify a few things.

I wrote this walk through when I was part of the mod team during development.  I also wrote all the texts and notes, provided support and was a Beta tester.  The walk through is also posted at Mods Reloaded but this version has had a few minor corrections made.  Nothing major and it shouldn't affect much.

I had nothing to do with Gates to Aesgaard Episode Two except at the very beginning, and due to circumstances it took another direction than originally intended.
However, the almost completed very large world space called The Lost Province of Zedar is available as a modder's resource.  One of these days I'm going to do something with it as I have the authors permission to do what I like with it.

I wrote a few stories relating to the NPC's but I don't have them handy since I lost a lot of things to a hard drive crash awhile back.  They are probably in the resource so I can retrieve them from there if I ever get around to installing it and doing something with it.

It's already populated with creatures (custom and vanilla) and NPC's, cities and villages and farms.  It just needs some work on building interiors and some other things.  The original quest however is in stasis and it not likely I'll be doing anything with that.  My least favourite thing is quest creation and I don't have resources for the enemies and other things needed.

ON TO THE WALKTHROUGH:

**Please install the 1.1 patch. It fixes some minor issues and some typos in the books and notes.**

ADDIT 2011: This includes any new patches since the mod was finalized as this was written a long time ago.

I'm not bothering to list the enemies you'll come across, so just deal with them as needed.  This quest is also best experienced without the use of Nighteye or other light enhancers, especially in the ruins.  There are plenty of torches scattered around.


GATES TO AESGAARD EPISODE ONE: WALKTHROUGH

May 7th 2011
**Another thing I forgot.  Once you enter the ruins you cannot go back to Tamriel until you finish the quest, so be prepared.   There are supplies to be found inside including potions, hammers and other items.  You can do this quest at any level, but if you use overhauls it can be very much harder.
See the bottom of this text for info about how to return to the ruins to pick up any loot you may have had to leave behind.


Also corrected some grammar and formatting mistakes I didn't notice before.  


You can read the books and notes or not as you like, but it won't make much sense if you don't.


START:

To start the quest make sure you are not inside a city or other interior. Go for a walk in the wilderness.
You will get a message from an old friend. Follow the instructions to find the house behind Bruma. Search the house for a clue to the next step. There is a door in the bedroom downstairs leading to a basement. On the table are 4 books. One of them will give you the map marker and a quest message telling you where to go next.

Enter the ruin using the key and find the 1st room on the left. Make sure to get the key from the small Ayleid cask under the tree. Continue down stairs and you'll meet a Guardian. Kill it and take the key.

Take the door on the right to The Dark Path. On the right is a room with some zombies and loot. On the left is an Ayleid cask and a note.

Take the note and you will have a vision.

Continue down the long staircase to Silent Souls. Dispatch any enemies and enter the door to the prison. Check each room and take the key to Nowhere.
Go back to the room where you killed the boss and take the door to the left to Nowhere.

Jump across the platforms to the next door to the Monk Rooms.
** If you fall you will die. The water is NOT water**

There is a 2nd note on a desk. Take it.
Continue down the corridor passing the door to the Throne Room and turn right. Enter the door to the Prey Room.
There is a gate that needs a key so take the stone door to Nowhere on the left and follow the path to the Sacrificial Chamber.   It has a Very Hard Lock. Be very careful...keep your head down. You can kill the beast or run very fast past it to the door that it guards.

Once in the pit you can't get out so move quickly.

Follow the short corridor to the opposite door to the Treatment Rooms. You'll be on the other side of the locked gate. Find the 3rd note and key to the gate and the Throne Room.

Go through the gate and back to the Prey Room to the corridor with the Throne Room door. The cursed Knight has the key you need to go on. Search Ashen Rose's corpse for the 4th note and some info.  Exit through the door behind the throne.

You will see a blue portal guarded by a boss. Kill him and it will unlock.

Through the portal is a new land. It looks like Tamriel, but you're out of luck. It's not!

You can follow the little path around the lake or just jump in and find the door at the bottom to Stochan's Tomb. Enter the Portal and go back in time 800 years AFTER taking Stochan's Sword from the altar.

Exit the door to a deserted village called Talie. Search ALL the houses for a key to the Cursed Crypt.

Once inside carefully pass the blades and go down stairs to the right through the water and take the left passage.   Left again to long passage to the Sewers. Ignore the locked gate and take the ladder next to it to Nowhere.

You are at the door to Clathron's Chamber. BOSS. Kill him and take his key.
Go up the stairs to the right to Akhat's crypt.

Find the room to the right with a free standing door, a lecturn and a coffin leaning against the wall. Read the book for the next clue.

Go back to the entrance of the crypt and this time take the left passage. Exit the door and follow the path to the Castle.
**You cannot enter. DO NOT fall in the water. You will die**

Take the head and return to the room with the door. Put the head in the coffin and the door will unlock.

Go through and marvel at the fiery portal to the Abyss.

THE ABYSS

You will exit in front of a small broken tower with some supplies. DO NOT bother trying to kill the giant Gods of the Abyss as they are almost immortal. Sneak or run past them. They won't bother you unless you get too close.  There is a path to follow. Continue past the dead tree until you get to a small depression.

Go up the slope and you will see some ruins. As you get closer you will see the next portal. Get there quickly!!!

Exit the portal onto a platform. You will see steps going into the distance at the left. Follow them and don't fall - certain death.

Here you will find an altar with the Blade Key. Take It.

After the 2nd vision you are transported to the Axeman's Realm. You can go left and right for supplies.
Back in the area with the coffin in the center take the book AND the note from the desk. Get ready for a surprise.

Fight the Axeman....he will vanish when he's almost dead.  Head down the passage to the portal and finish him off.   The gate will open now, so enter the portal.

Exit the portal and go down the long stairway to a bridge...couple of enemies here.
Follow the green arrow until you see a small ruined tower and a tree in the distance to the right. Veer left. The green arrow is your objective, but you need to get there a different way.
You can go right up the incline, but will have to slide down the cliff or back track when you see where you need to go.   So, going slightly left check your map for a secret entrance among some rocks.

Go in and follow a door to the bottom of a ruined tower. Many enemies here. Run up the stairs to the top and battle 2 BOSSES.   Make absolutely sure to check the bodies for the Blade Key or you won't get out and back to Tamriel.

With the key go up the stairs to a platform with two gods by a blue portal. DO NOT try to kill them, they won't attack unless provoked.

Enter portal back to Tamriel. ALL keys will be taken from you......BUT...

If you want to go back anytime at a higher level for example or to collect loot you had to leave behind, there is a hidden jewellery box under the 3rd bush to the North of Cloud Ruler Temple. See screenshot for location. The box is well hidden under some rocks beneath the bush

NOTE 2: I don't know what happened to the screen shot. I lost it long ago, but it shouldn't be too hard to find the box.

THE END

Crows

Yesterday a family of noisy crows took up temporary residence in my yard and the few surrounding neighbours yards and trees.  Usually it's a multitude of warbling magpies, but they seem to have been outed by the crows, for the present anyway.  Sometimes it's cockatoos or galahs (Rose Breasted Cockatoo) or even a few seagulls and gray doves, all taking turns.

It's interesting listening to them "talk" as every bird has a different sound and they sound like they are having a conversation.   It's a bit like Alfred Hitchcock's - The Birds here at the moment, but even though they are noisy I like the sounds they make and watching their family interactions and squabbles.

My dog isn't so tolerant though...XD.    A crow was sitting on the clothes line the other day glaring down at her with it's beady eyes and she glared back at it for ages, out of reach as if it was taunting her which it probably was.   It was a Mexican Standoff there for awhile until the crow eventually flew off.


Eyestrain

This is the fifth day without my LCD monitor.   "groan"

I'm getting eyestrain from the glare on the old CRT monitor screen as well as the low resolution and awful colours.  The worst thing is today is quite hot for April and the old monitor overheats and I have to turn it off periodically so it doesn't die as well.   Tomorrow and the next week it's supposed to be cool and raining so hopefully I can nurse it along until I get the LCD back. 

I've been playing a few old games as anything like Oblivion, Fallout or any other newer game looks like crap at such low resolution and I'm constantly concerned this monitor will take a big sigh and go into permanent retirement.